As I've decided to work on Graffiti / Street Art as opposed to vandalism for the topic of assignment 3, I thought this video would be a useful start.
http://digitalstorytelling.coe.uh.edu/view_story.cfm?vid=156&categoryid=1&d_title=Art
http://www.bu.edu/writingprogram/journal/past-issues/issue-3/dubois/
http://demoniaazul.wordpress.com/2009/11/19/banksy-and-the-art-of-public-discourse/
Blog for Graduate Diploma in Learning and Teaching at Central Queensland University
Sunday, 28 April 2013
Saturday, 27 April 2013
Problem based learning for Assessment 3
Problem-Based
Learning
Topic of the
unit: Making meaning from Graffiti to
street art
Year Level and
subject: Year 7 Visual Arts
Learning Outcome
(what solution will students deliver by the end of the unit?): They will
extend their understanding of graffiti and street art through active
engagement, both individually and collaboratively, with art elements,
techniques, skills and processes, working creatively and imaginatively to take
risks and consider purpose and context of the arts from their own experiences
and those of other artists. They develop
their ability to analyse the arts from their own experiences and those of other
artists. They develop their ability to
analyse meaning and they reflect on the creative process. They will use tools and technologies to
inquire and solve artistic problems, create and present art works and
communicate their own arts practice and that of others. (Source:
www.qsa.qld.edu.au)
Audience for
solution: All students, teachers and visitors to the school, through the WWW - unlimited.
Overview of
stage of learning
|
What students will experience
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Your Plan
|
Explore the issues.
The problem you present should be authentic, real, and not “dumbed”
down to suit your learners. A real problem is multi-dimensional, not linear.
There is however opportunity to establish the dimensions to suit your
learner.
Note, this design is NOT the same as presenting all of the basic
information to students, and asking them to apply it.
|
Your teacher introduces an "ill-structured" problem to you.
Discuss the problem statement and list its significant parts. You may feel that you don't know enough to solve the problem but that is the challenge! You will have to gather information and learn new concepts, principles, or skills as you engage in the problem-solving process.
Often, viewing a video scenario, or series of digital images (eg a
litter problem) allows me, the student to identify the problem myself. It
could be an interview with clients seeking an advertising solution etc. Or a
video link to the client or stakeholder in the problem solution. This lends authenticity
to the task.
|
Show pictures of areas in the
school where vandalism has taken place.
Ask the students to identify the problem and issue.
|
List “What do we know?”
It is important that the
parameters of the problem be defined by the students, and this will involve
messy dialogue as they negotiate the problem themselves (with the teacher
support). The perspectives of all students must be supported and valued,
without this, there will be no ownership of the problem.
In this phase, “knowing” is
also about student strengths, weaknesses and capabilities.
|
What do you know to solve the
problem?
This includes both what you
actually know and what strengths and capabilities each team member has.
Consider or note everyone's
input, no matter how strange it may appear: it could hold a possibility!
We are possibly going to work
together concept mapping online. We should be given the opportunity to
reflect and add ideas overnight to support those of us who are reflective
learners. We are not looking for a quick fix!
It may also be a good idea for
us to have a scaffolded wiki in which to work, or a Google Doc. In this way,
the quiet people amongst us have an opportunity to add idea. Plus there is
the benefit that all of our ideas remain online for us to review and consult
as we progress towards a solution.
We should also discuss who may
be useful for doing what, based on their strengths and skills.
|
Brainstorm: How can we solve
the issue of vandalism?
Scaffold problem solving in a
wiki.
Scaffolding
The provision for assisted performance is known as scaffolding. Common
elements of scaffolding include
·
task definition
·
direct or indirect instruction
·
specification and sequencing of activities
·
provision of materials, equipment and
facilities
·
other environmental contributions
Scaffolding may include assistance with planning, organising, doing
and/or reflecting on the specific task. Such assistance is best made
available in a timely manner matched to the learning needs and interests of
the learner.
|
Develop and write out the problem statement in your own words.
Students need ownership of the
problem, it is important (and part of the curriculum) that they learn how to
pose researchable questions. This stage is negotiated by the group, so that
the whole group understands the problem.
|
A
problem statement should come from my group's analysis of what we know, and
what we will need to know to solve it. We will need:
·
a
written statement
·
the
agreement of our group on the statement
·
feedback
on this statement from our teacher.
(This may be optional, but is a good idea)
Note: The problem statement is often
revisited and edited as new information is discovered, or
"old" information is discarded. So it is best that this is held in
an area where we can access, edit, amend, add to and consult our statement.
Perhaps a wiki is a good idea?
|
In wiki, give opportunities for
students to come up with different problem statements.
Eg. The problem of vandalism
has been rising in school. We are
trying to change the mindset of the students and prevent this from happening
by getting students involved in graffiti around the school premises to
provide meaning and aesthetically pleasing visual art around the school.
|
List out Possible solutions
There will be a number of
solutions that emerge from discussions. This is where the authenticity of the
problem emerges. Some solutions are ambitious, but not practical. What are
the practical limits to the solutions? In many cases, cross-curricular ideas
emerge here as students apply other knowledge to the problem (as an example:
budgetary restraints to an environmental problem). The solutions are likely
to emerge from research. The research is likely to be scaffolded by the
teacher, by directing students to some ideas about the problem. But this is
not necessarily the case with older students. It depends on the time
constraints of the unit.
|
We may brainstorm solutions. We
could possibly be allocated individual time to research different aspects of
the problem. We may pose a solution from different perspectives through which
an amalgamated solution is considered. We need to be informed about the
solutions we discuss. So we need to research them.
We do not necessarily need to
research on the internet or in books. There are plenty of mentors and experts
“out there” who would love to help us. If we are talking about marketing,
perhaps a local advertising firm. If we are talking about environmental
problems, perhaps Landcare? It is easy for us to negotiate this with these
people because they do not have to visit our school. They do not even have to
be in Australia. We can connect to them using our online collaboration tools,
blogs, wikis, online classrooms, Skype.
We do need to keep a record
that is available to all, and permanent so we can continuously revisit and
evaluate our ideas. An online space is ideal.
|
Brainstorm different solutions.
For example: street art – which
is vandalism and graffiti turned into something meaningful.
Search for artists.
Collaborations with artists or
experts online.
|
List actions to be taken with a timeline
Students will now need to
action their solution. This involves analysis, and breaking down of the
solution into manageable tasks, and creating a sequence that supports working
effectively towards the solution. It will also involve allocating specific
tasks to individuals in the group to work more effectively. Individuals will
then report back to the group. This is authentic, and is the way problems are addressed by organisations in
real life.
|
This is going to quite
difficult for us. We need to actually make a “do-able” plan to work towards
our solution. What do we need to achieve in steps, so that we can progress?
This is also where we think again about our group members. Who is the best
person to do what? What are reasonable timelines to get this completed? This
is not a homework task, and teachers are not going to check it like homework.
We need to do this ourselves, and make sure everyone agrees to the timelines.
|
Come up with ideas, themes,
concepts.
Choose space(s) for project.
Create meaningful art works.
Decide on 3 best ideas.
Practice techniques.
Present the ideas, allow the
school to vote on the best one, or present a survey.
Execute the idea – work of art.
|
List “What do we need to know?”
This is the research phase, as
students consult primary and secondary sources to support the solution. The
resources may be created and provided by the teacher to scaffold the task.
There are likely to be negotiations with mentors. Or multimedia/multimodal
resources to consult. It could also be
student-generated, for instance in the form of a series of photographs to
justify solutions, or a survey or stakeholders and data presented to support
decisions.
|
We will need to work
individually and collaboratively. We will research sufficient information to
inform our solution, also to justify it. When we present our final solution
to the stakeholder, we will have to explain why we came up with it, and why
it will work. We may also have to explain why the other possible solutions
were not as good as this one.
We need to consider the best
sources of information, which ones we can rely on, which ones may not be as
reliable.
We need to collate our
information together, and keep it organised, because our group is going to
have to put it all together when we create our presentation. So it is
important that it is all available to everyone, and cannot be lost. Perhaps
an online space is the best place for this. We must also consider different
types of information – images, sound, video and text.
|
Research on different forms of street
art.
Brainstorm ideas to create different
art works.
Choose 3 of the best.
Do SWOT on each.
Create sketches or prototypes.
Present to Principal and rest
of the school during the assembly.
|
Write up the solution and
its supporting documentation and submit it.
Presentation of findings can be created to suit the problem that was
posed. This includes video, audio,
PowerPoint, simulation, animation, text files, newspapers, newsletters etc.
Challenge of conclusions can occur through Blogs, discussion forums
and other communication tools that support reflection and deep consideration
of issues, and documentation.
For assessment purposes, you may wish to progressively (or at the
conclusion) collect support and documentation so that there are fewer formal
criteria and restrictions on the final presentation that are imposed by you.
|
We must
present our findings and/or recommendations the stakeholders or
audience.
This should include the problem statement, questions, data gathered, analysis of data, and support for solutions or recommendations based on the data analysis: in short, the process and outcome.
We need
to think about the audience, and how we can create the best possible
presentation. WE need to make sure we include the interviews, photographs,
concept maps, and perhaps videos we took. We do not have to present in only
one way – our presentation may be able to occur in a number of ways.
Our goal
is to present not only our conclusions, but the foundation upon which they
rest. We should include in our presentation:
·
A clear
statement of both the problem and our conclusion
·
Then we
should summarize the process we used, options considered, and difficulties
encountered
·
We need
to be organised, and are aiming to convince people with our knowledge and
thinking
We should be prepared to encounter some people who do not believe us. But if our information and thinking is sound, we should be able to bring them to our way of thinking.
·
Our
solution is meant to help others learn, as you have learned
·
If we
are challenged and we have an answer, we should nominate someone who is the
expert in this area to present it clearly. We will not have all the answers.
If we don't have an answer, it is important to acknowledge it and refer it for
more consideration.
|
Work collaboratively to create
the mural piece.
Take photos of the process and
final outcome.
Share it on a class
blog/website.
Explain the process on this
site, to share with other schools how this helped deal with the problem of
discipline and vandalism in a positive way.
Open house to exhibit the mural
wall project.
|
Review performance
Learning is reflective. There
will always be successes to celebrate, and changes to plan. Asking your
learners to reflect on feedback, and the presentation process will support
learning and growth.
|
As a group and on our own, we
should reflect about the process we have undergone, and the feedback we have
been given. We should think about the good things, the things that worked.
These will be things we will plan to use in the future. We should also think bout the mistakes, or things that could be improved. Next time we are asked
to solve a problem, we will remember these lessons, and make sure that we
learn from them.
It is important that we keep
these reflections. So perhaps they are well placed in our reflective blogs?
|
Student presentation.
Each come up with a sentence/
picture so they all have a part to play.
Create a multimedia
presentation, eg. A video to show during their Primary school graduation
ceremony.
Advantage of this project is
that the group of year 7s will always be remembered in the school, they have
left their mark with art.
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Friday, 26 April 2013
Authentic Learning
Planning an authentic learning experience for assignment 3
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Authentic Tasks
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Topic Stages
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1.
Authentic tasks have
real-world relevance.
|
It has become a discipline problem in school
where the students have found it fun to vandalise. The task is to solve
this problem.
|
|
2.
Authentic tasks are
ill-defined, requiring students to define the tasks and sub-tasks needed to
complete the activity.
|
We can discuss how we can prevent this behaviour.
The students definitely are artistic as the works of vandalism are
actually creative. We put in place behaviour management and they talk
about what and why they have done the deed.
|
|
3. Authentic tasks
comprise complex tasks to be investigated by students over a sustained period
of time.
|
They will brainstorm what sort of “graffiti” to put on the school
walls, research the types of street art that has been done, learning from the
masters. Also choosing a relevant site
for the mural wall project.
|
|
4. Authentic tasks
provide the opportunity for students to examine the task from different
perspectives, using a variety of resources.
|
They will be introduced to Banksy as a starting point, however will
have to search for different source online on their own. They could use photo applications like
twitter, flickr or tumblr to view different images, photographs taken of
street art. They could research the
origins of graffiti and the different styles.
Theory and practical sides of street art, vandalism and graffiti.
|
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5. Authentic tasks
provide the opportunity to collaborate.
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They will work in groups to brainstorm ideas, then the final product
will be the effort of the whole year 7 cohort. They could even find the opportunity to
engage with professional artists who have done similar projects.
|
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6. Authentic tasks
provide the opportunity to reflect.
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Things they might think about during the project. Social media and its influence, artists who
display their work publically, the meaning behind street art, why do people
vandalise, what their mural wall would stand for in the school, etc.
|
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7. Authentic tasks can
b e integrated and applied across different subject areas and lead beyond
domain-specific outcomes.
|
They might in the end, decide not to do a mural wall, but work on a
sculpture, installation art piece instead, and it would be fine. Through collaboration, they would work on
communication skills and literacy skills.
Trying to manage the whole group of over 50 students would involve a
lot of planning skills as well. They
would use much of technology to help achieve their final product.
|
|
8. Authentic tasks are
seamlessly integrated with assessment.
|
The final assessment would not only be the visual impact of the end
product, but also what it stands for.
The process in which led to the end product would also be
accessed.
|
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9. Authentic tasks
create polished products valuable in their own right rather than as
preparation for something else.
|
We will expect a meaningful, visually appealing, finished work out art
at the end of the task.
|
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10. Authentic tasks
allow competing solutions and diversity of outcomes.
|
Because the task will be student driven, it will be the work of the
year 7 group of students and the possibilities to the end product is
endless.
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Thursday, 25 April 2013
Using iPads in the classroom
So 90% of our 12 year olds own an iPod, probably an iPod Touch. Instead of trying to omit the problem of inappropriate use of mobile phones, iPods and iPads in the classroom, the teacher could find ways to incorporate this wonderful technology into the classroom environment.
With an iPad, iPod Touch or iPhone, we can use math apps, voice memos, online polls, create flashcards, collaborate with others on projects, create stories, comics, use writer's touch - the opportunity to be creative is endless. Apps like Dragon Dictation can help with note taking, and there are plenty of paint and draw applications.
My favourite is using an iPad app to help tell a story. Apps make creating videos and animations so much easier today. Matt Gomez shares with us his folder full of storytelling apps. Once that storey is created, it can be uploaded onto the web, and shared with the rest of the world - or to a selected audience. A QR code generator can help with his process. I often saw QR codes at shops and always wondered how they worked. I do not own an iPad, but have downloaded the QRReader App onto my iPhone 4. Now, when I go shopping, I will be able to read more about the product by taking a photo of the QR code and scanning it.
Click on the QR code below!
"But with each new challenge comes a new opportunity to demonstrate, once again, how the iPod touch could save rather than ruin the day."
-http://louiseduncan.global2.vic.edu.au/2011/06/06/dont-lose-sight-of-the-power-of-mobility/)With an iPad, iPod Touch or iPhone, we can use math apps, voice memos, online polls, create flashcards, collaborate with others on projects, create stories, comics, use writer's touch - the opportunity to be creative is endless. Apps like Dragon Dictation can help with note taking, and there are plenty of paint and draw applications.
My favourite is using an iPad app to help tell a story. Apps make creating videos and animations so much easier today. Matt Gomez shares with us his folder full of storytelling apps. Once that storey is created, it can be uploaded onto the web, and shared with the rest of the world - or to a selected audience. A QR code generator can help with his process. I often saw QR codes at shops and always wondered how they worked. I do not own an iPad, but have downloaded the QRReader App onto my iPhone 4. Now, when I go shopping, I will be able to read more about the product by taking a photo of the QR code and scanning it.
Click on the QR code below!
QR Code created at http://qrcode.kaywa.com/
Monday, 8 April 2013
The Reflective Sypnosis : Assessment 2
However, teachers, who were not born into the era of smart phones and computers, actually have to learn how to use technology to make learning an interesting and valuable experience for the students. E-Learning has transformed learning - iPads and computers are now a part of learning and teaching and we are slowly moving away with the traditional chalkboard in schools. As everyone has different learning styles, a teacher should strive to meet as many needs of the students as he or she can. With TPACK, we are then able to attempt to reach out to as many students as possible, making e-learning a more successful and pleasant experience for both the teacher and learner. In this course, I had the opportunity to learn different ways to embrace technology to enhance learning. Wikis, blogs and websites, embedding images, sounds and videos, using applications like Glogster and Prezi and other tools like GoogleMaps. It certainly was an interesting learning journey, and I am quite sure students will enjoy learning and presenting using technology too. In this post, I will talk about a wiki activity I participated in, and 4 tools that we can use to enhance e-learning. Blogs, images (flickr), Glogster and Google Maps.
After participating in a couple of online tests to determine my best learning styles, I discovered that I am a kinaesthetic learner as shown by the Birmingham Grid for Learning. Based on the Felder and Soloman test, I was found to have an active, intuitive and visual learning style (see results here). Therefore, participating in the Wiki activity was a great way for me to learn how it was an excellent tool for e-learning. I felt that the activity engaged us using the learning theories of mainly constructivism and connectivism, but also using the theories of cognitivsim and behaviorism. From a comment on my blog entry after participating in the Wiki activity, I realised that a fellow student, Michael, shared my point of view, but others like Emma, felt that it was simply reflective of constructivsm and connectivism theories.
In order to evaluate the wiki activity and the use of a wiki in e-learning, I will use a SWOT analysis. It would help me identify the
- S-trengths: characteristics of the project that gives it advantage over others
- W-eakness: characteristics that places it at a disadvantage relative to others
- O-pportunities: elements that the project could exploit to its advantage
- T-hreats: elements in the environemtn that could cause trouble for the project
Emma reflected on the use of wikis using a SWOT analysis on her blog and based on her ideas (this links to Emma's SWOT), I developed my SWOT analysis from there.
SWOT ANALYSIS OF A WIKI ACTIVITY
Discussion using the scaffold of DeBono's Six Thinking Hats
HELPFUL
(for your objective)
|
HARMFUL
(for your objective)
|
|
INTERNAL
(within
organisation)
|
STRENGTHS
·
Student/ user ownership
·
Low cost
·
Quick and easy to use
·
Accessible from anywhere with internet connection
and a computer/smart phone
·
Can track the development of the wiki page
through the history feed
|
WEAKNESS
·
Impersonal
·
Content can be edited or deleted
·
Potential for non-reputable sources
·
Data can be repeated and not prioritised
·
Those who dislike using technology will be
left out
·
Only accessible if one has access to computers
and the internet
·
Lists can be less critical and informal
|
EXTERNAL
(outside
organisation)
|
OPPORTNITIES
·
Allows for evolution of ideas
·
Content is variable
·
A great discussion tool
·
Many contributors
·
Builds literacy
·
Allows for creativity
·
Interaction with other from across the globe
|
THREATS
·
It can raise issues of copyright or plagiarism
·
It is open to online vandalism or abuse
|
The SWOT analysis is one way of scaffolding our thinking. In the Wiki activity, DeBono's six thinking hats allowed us to use six different ways to think about the issue of mobile phones in education. It allowed for a thinking process which was well balanced and it was a gathering of different perspectives.
My blog entry will tell you more about my reflections after participating in the activity. Following that, I created my own wiki and you can read more about it here. (It also links to my own personal wiki page.)
The limitations to the applications that we can use to help us teach effectively with technology are endless. Blogger is an awesome online application which helps the user create blogs without much knowledge of HTML. Composing and formatting an online entry is made so simple, and as long as one is familiar with basic word processing. Pictures, links, videos can be added with the click of a button, and once published, a blog entry is there for the world to have access to. Today, we can even Blog from our mobile phones. I experimented with this by downloading the free application onto my iPhone.
When students have been exposed to blogging from a young age, they would have had experienced writing for a greater audience; rather than just their teacher. That in itself is a skill and attitude that should be valued. When they go beyond the school's walls, it promotes even greater reflective analysis (just like what I am doing here with my blog), . A blog helps to put together bookmarks, rants and raves, news and events, links to other blogs and websites, comments from others; it is a conglomeration of ideas and thoughts, a meeting point of knowledge and skills. Blogs in education can be used to post class assignments, readings and exercises - so much easier than a complex web page as a blog only has a 'Title' and 'Content' box. Blogs are also non-threatening as it allows the timid student a louder voice and promotes equity. Students can use blog writings as part of their assignment and as part of the course grade.
(Source: http://www.educause.edu/ero/article/educational-blogging)
Blogs in education support the nature of ICTs where e-learning supports student learning. It allows for collaboration - a students reads another students blog, and then comments on it, puts related content in his own blog, and the cycle continues. It is a fine example of the theory of constructivism which is founded on social interactions in the learning community. Of course, the threats of plagiarism and copyright is a major issue when it comes to the world wide web, but with the ethical ways we can acknowledge our sources, this problem can be easily avoided. In an earlier blog entry, I debated on how to place a graphic in.
I could put up summaries of each lesson onto my blog, giving the students room to comment on each post. Many interesting debates, discussions and ideas could then develop. Then, I would encourage the students to create their own blog, and post after each lesson / topic. This helps them move up the scale of Bloom's Taxonomy. They not only learn to remember, understand, then apply, which is lower order thinking, but allows them to move up to higher order thinking by analysing, evaluating and then creating.
The 21st century literacy is multimodal. When we add the visual component to the old language and literacy, there is a greater effect on communication as the cultural values are homogenized and it transcends language barriers. By adding images, we add another layer of meaning. The media allows for an evoking of emotional responses and transforms the way we learn. It becomes more pleasurable, as we are able to connect the students to the world outside school.
Multimedia, if applied properly, has positive effects on memory retrieval. Research has shown that memory retention increases with the use of both words and pictures. The learning principle of spatial contiguity tells us that we learn better when words and pictures are near each other and we gain temporal contiguity with words and pictures are placed together. (Source: http://www.eschoolnews.com/2008/03/26/analysis-how-multimedia-can-improve-learning/)
Using images, can apply the "see think wonder routine" with students. As the students start wondering, they come up with ideas. Again, Bloom's Taxonomy shows how that could lead to higher order thinking. From an image, it allows them to remember, understand and apply, and then with analysis and evaluation, they could then create their own image, text or multimedia presentation to display their visual literacy.
"This routine encourages students to make careful observations and thoughtful interpretations. It helps stimulate curiosity and sets the stage for inquiry."
Photographs are a great teaching tool. On one of my blog entries, Exploring Italy, I explored the option of working with Flickr.
Digital cameras help us to remember. When on field trips, students will be able to use a digital camera to take photos, and later apply, analyse, evaluate and manipulate these photos to create their own presentation.
Images are everywhere. From loud, bold WordArt, to using Wordle to create a pictoral summary of a text, (look at my Wiki page for some examples of how I used Wordle) to photographs and illustrations, images especially support the visual learner and during our Collaborate tutorial in Week 4, Wendy quoted Alphonse Bertillon, "One can only see what one observes, and one observes only things which are already in the mind."
To take e-learning one step further, we move on to creating complex websites with the images we have created and put together. Glogster is a fine example of this. On it's website, it claims to be able to "Engage your students, inspire curiosity, excite learners" and it is also able to be shown anywhere. Danielle reflects on how Glogster can be used for learning using DeBono's Six Thinking Hats, and I will attempt to summarise it add my own opinions below. I uploaded my DeBono's illustration that I did earlier onto Microsoft Word and added in the text boxes in the corresponding colours.
![]() |
| Click on the image for a clearer view of the text! |
In the Glogster I created, one of the tools I used to create an image was Google Maps. That one was simply a picture showing where Egypt was located in relation to it's nearby counties. In the map below, I took it one step further by making it interactive and adding pins. The 3 different coloured pins show Luxor, modern as well as Ancient Giza. I managed to input images from Wikipedia (remembering to site and make reference to the origin of the images) and when one clicks on each different push pin, a pop up screen will show more. The user is also able to zoom in and out, pan the map, and view it in map, satellite terrain or earth (where the user would have to download a plug-in) view.
View Egypt in a larger map
Another map I created for another engagement activity is shown below. I used the application in Google Maps to draw a 'blue line' to trace my travels across Italy. Here, I also used the pins to point to the different places, which corresponded to the photographs had put up on Flickr.
View italy in a larger map
PMI of using Google Maps
PLUS
|
MINUS
|
INTERSTING
|
|
|
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(Hooper, S., & Rieber, L. P. (1995). Teaching with technology. In A. C. Ornstein (Ed.), Teaching: Theory into practice, (pp. 154-170). Needham Heights, MA: Allyn and Bacon.)
I will end with the graphic which shows how the scaffold of Bloom's Taxonomy enables one to use technology to enhance learning.
Source: http://www.mtlsd.org/mellon/teams/ironbrigade/bloomsdigitaltaxonomy.asp
I used Flickr to help remember, bubble.us, slideshare and wordle to understand. I applied my knowledge using Google Maps and with scaffolding tools like DeBono's Six Thinking Hats, SWOT analysis and PMIs, I analysed and evaluated. Finally, to create and share - I used YouTube, Glogster, Wikispaces, Prezi, Blogger - what wonderful tools of the 21st century.
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